#1807 Undefined variable dayz_clientPreload error on main menu during intro.sqs. Tag friendly still showing after player accepts and related issue with BackpackAntiTheft. #1806 Issue where Arma cheats could still be entered under certain conditions without pressing LeftShift at the same time as NumPadMinus. #1805 Refuel with generator at gas station not working. #1897 The vanilla building PVEHs have been commented out because we don't support or use the vanilla base objects currently. Players can now lock and unlock a vehicle when the key is in their backpack. Moved study body back to fn_selfActions for easy admin customization. Slightly increased damage from vehicle run over Increased head shot damage for normal hits (non-zombie and non-melee) SpawnCheck for loot and zombies has been lowered to 200m and switched to nearObjects instead of nearestObjects (same as 1051) for better client FPS. Flies are also disabled by default due to negative FPS impact. Flies now spawn ten minutes after death instead of right away. Group icons have been moved to a separate slower loop which only runs when in a group, and the group system is disabled by default. Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. AntiTP and scheduled security are now fully disabled when dayz_antihack=0. The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false to improve client FPS. Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray #1839 Reverted lobby and player list background colors to A2OA default instead of dark grey Reverted pain to old violent shaking effect instead of subtle gun sway. Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText. They can be enabled in init.sqf and server_monitor. Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. Players can still fill drinks at ponds by right clicking a container. Commented drink from hands at ponds due to client FPS impact. Turbo and HoldBreath keybindings are now allowed again. #1871 Added block in keyboard.sqf for sprint and prone through locked doors glitch. This can be easily removed or customized by admins. #1886 Map markers are now automatically tagged with the name of the player who placed them. See DZE_restrictRemoval in configVariables.sqf. Added full screen night vision goggles, classname: "NVGoggles_DZE" (must be added to traders by server owners) Added setting to easily disable base takeover and configure which items are removable without ownership or access. #1853 Added loot positions for some more Sahrani and Tavi buildings Also added server logging of all door locking and unlocking. #1847 Added server logging of failed unlock attempts on doors, safes and lockboxes. Required wait between incorrect entries of manual door codes is multiplied by two each time, starting at five seconds. Server owners can configure nutrition system effects with DZE_NutritionDivisor in configVariables.sqf Added back DZE_doorManagementHarderPenalty config variable. #1823 #1890 Building upgrades now source parts from the player's backpack and main inventory. Added M4SPR_DZE and VSS_vintorez_DZE which spawn with larger magazines by default. Added config variable DZE_ServerLogHits for logging source damage, weapon, ammo and distance to server RPT. Added config variable DZE_HaloSpawnHeight. Single currency has been updated for 1.0.6 and newer, please see the following thread for DL and info: A list of variables that have change is available as part of the 1.0.6 changelog txt file included in the client package. Please see the updated resources forum for mods which are guaranteed to be compatible, otherwise please be thorough when testing older mods on your 1.0.6 server. Throughout the update process we have kept up to date with changes from DayZ mod 1.8.9Īddons from 1.0.5.1 and older are not guaranteed to be compatible with 1.0.6 releases and greater. Please see the change-log below for a list of new features, fixes, and changes. We've further refined Epoch 1.0.6, fixing and expanding many of the features that were added. We are pleased to announce the release of ArmA 2 DayZ Epoch 1.0.6.1, available for download at:
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